A downloadable game

Disclaimer: until the player population reaches a higher number, I strongly suggest using the US west server

Strike Force Heroes Unification: An unofficial fan game is a fan game for the Flash game series Strike Force Heroes. The purpose of this mod is to bring together the best aspects of all of the previous games and combine them into a single package with the main draw of multiplayer. Currently, the game only supports offline couch coop, however as of the upload of this build, development for online play will come into effect. There are 2 versions of the game available, an offline standalone version and a version that can be played on the web via HTML5. 

In order to have a pleasant multiplayer experience, using a first-party controller (xbox, playstation, or nintendo pro) should be used. However, the game does support input rebinding, and if you're desperate you can remap controls to be entirely on a keyboard. 

Known issues with this build: 20 player global limit (due to only using a free server); I'll upgrade the limit to 100 by the end of July, maybe earlier if it becomes a real issue.

Additionally, enemy bullets are broken and are invisible when playing online. I did not have enough time to find a solution to this.


Development of SFHU by SmileJakoby will cease until August 2023

StatusReleased
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSmileJakoby
GenreShooter
Tags2D, Local multiplayer, Multiplayer, Remake, Unity
MultiplayerLocal multiplayer
Player countSingleplayer

Download

Download
Link to project files + important info for using them.txt 892 bytes
Download
SFHU 1.1.zip 154 MB
Download
SFHU 1.2.zip 152 MB

Install instructions

The installation is simple: unzip the folder, and open SFHU.exe. That is all.

If you would like to play this in a web browser, go here https://smilejakoby.itch.io/strike-force-heroes-unification-an-unofficial-fan-ga...

Comments

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wats the new stuff?

(+1)

Oh, I didn't think anyone would notice! The update is most of what I put in the announcements of the discord server. I mostly just put this update out because I was gonna go hang out with a friend and thought that we might try it together. 

Here's a summary of the patch:


Buffs and nerfs:

M4 Damage increased slightly (18 --> 19)

G36 (Scoped assault rifle) damage decreased (30 --> 27)

357 Spawning ammo increased (16 --> 21), also gets 6 ammo from crates instead of 5

357 Max recoil reduced (3x base --> 2.5x base) and recoil recovery speed increased (0.08 --> 0.09)

USP Damage increased slightly (28 --> 30) (will likely revert)

Uzi range reduced (8 -->7)

Uzi shot spread decreased (0.2 --> 0.17) and max spread decreased (2x base --> 1.7x base)

UMP Damage decreased slightly (14 --> 13)

Patriot burn threshold decreased (100 damage --> 90 damage)

Minigun Damage increased (16 --> 19)

Cold Bullets (Tank passive) freeze threshold decreased (100 damage --> 80 damage)

Combat stim (Medic Killstreak) now zooms out the camera, in addition to the speed boost.


Bug fixes:

Semi-Automatic guns now properly buffer their shots (Previously, to achieve maximum fire rate with guns like the USP, you needed to shoot frame-perfectly. Now, while you still need to repeatedly press the trigger, pressing the trigger a little early still counts so long as the trigger is still held down once the gun's shot cooldown is over. I apologize if this explanation is hard to understand, I tried my best.)

The dreaded "Gun jam" bug has finally been fixed. You don't know how crazy this glitch has driven me every time I play this. Before the original release of the game 2 years ago I spent hours trying to fix the bug but could never figure out the issue. But now I have! Guns no longer "jam" whenever you pick up the flag, return the flag, or die while holding a secondary weapon. The bug still has a small chance of happening if you use the "unencumbered" passive that the assassin has, but it will be fixed next patch.


Misc:

Scopes have been entirely reworked. Now, the G36, Barrett, and AWP all zoom out the camera, rather than increasing camera sensitivity.

Minimaps have been disabled. I just don't feel like the minimap adds anything to the game.

The Assassin traded out his Battle Scan for a sick pair of Rocket Boots.

Alright, Based!


i'm not on tha server so :']

Ooo

I love how this looks, it is amazing, ive been playing sfh since i was a little kid but this needs a lot of job to be done, you have my support

Thank you so much for realeasing this game. It was my childhood, i just recently found it after so many years of searching, thank you.